DEC Scan Journal : Volume 33 Issue 2
2014 Volume 33, Issue 2 38 Contents Editorial Currents Teaching & learning Research Curriculum support Share this Resource reviews Three D Gamelab 2013, Teacher Camps accessed 25 March 2014. References and further reading Australian Curriculum, Assessment and Reporting Authority (ACARA) 2013, General capabilities in the Australian curriculum accessed 4 April 2014. Arizona State University Center for Games & Impact 2014, Quest Atlantis accessed 28 March 2014. Booth, K. 2014, ‘Virtual worlds in action’, Scan vol. 33, no. 1, pp. 6. Collaborative for Academic, Social, and Emotional Learning (CASEL) 2013, What is social and emotional learning? accessed 28 March 2014. Douch, A. 2014, EvolvEducation accessed 28 March 2014. Elisabeth Morrow School 2014, MorrowCraft accessed March 28th Groom, D. & Stuckey, B.E. 2013, The massively Minecraft project accessed 28 March 2014. Hughes, M. 2014, ‘Adventures in the virtual world’, Scan vol. 33, no. 1, pp.15. Jensen, M. 2014, ‘Virtual worlds in education’, Scan vol. 33, no. 1, pp.18. Kesler, C. 2013, Genius hour: where passions come alive accessed 28 March 2014. Knox Grammar School 2014, Knoxcraft: guide to Knoxcraft accessed 28 March 2014 Malmstrom, M. 2013, ‘Confessions of a dyslexic teacher...’ Follow the Learning accessed 28 March 2014. New South Wales Department of Education and Training (NSWDET) 2003, Quality teaching in NSW public schools: a classroom practice guide, Professional Support and Curriculum Directorate, Sydney. Stuckey, B.E. (2014) The Minecraft experience: Curating learning. Learning Revolution accessed 29 April 2014 Stuckey, B.E. (2013) ‘The lived curriculum’, Community capers accessed 28 March 2014. Stuckey, B.E. & Groom, D. 2013, Minecraft experience accessed 28 March 2014. OverDrive provides education and digital literacy opportunities for both primary and secondary school students. • Younger students engage with touch, pictures, and sounds available through eBooks, audiobooks and streaming video. • Older students are engaged by using various devices and benefit from functionalities like annotation and highlighting. • More than 800 OverDrive eResources meet the Australian Curriculum, including K-12 and ESA resources for staff. Future eBook and audiobook technology, including interactive quizzes, games and speech to text, will help educators drive 21st century learning even further. Engaging the 21st century learner Powering Knowledge Performance Empower learning and engage students with leading technology and eResources by OverDrive. Contact Softlink on 1800 777 037 or email@example.com or via www.softlinkint.com Softlink is the authorised distributor of OverDrive in Australia and New Zealand.
Volume 33 Issue 3
2014 Issue 1