DEC Scan Journal : 2014 Issue 1
2014 Volume 33, Issue 1 20 Contents Editorial Currents Teaching & learning Research Curriculum support Share this Resource reviews composing texts in different media and technologies EN4-2A • use a range of software, including word processing programs, to confidently create, edit and publish written and multimodal texts ACELY1728 Students are able to type into the virtual world, creating permanent note cards or using the communication bar for conversations. Year 7 Science A student: • describes the action of unbalanced forces in everyday situations SC4-10PW Students understand that: • change to an object’s motion is caused by unbalanced forces acting on the object ACSSU117 Students quickly find the fly button and gravity buttons in the virtual world allowing objects to float and avatars to fly. Have a go Are you ready to lead your students into the virtual world learning environment? For more information on using SoaS in your classroom, read the article by Lisa Jacka and Kate Booth, and just have a go. Year 7 Mathematics Students will: • identify, visualise and quantify measures and the attributes of shapes and objects, and explore measurement concepts and geometric relationships, applying formulas, strategies and geometric reasoning in the solution of problems MA4-14MG • draw different views of prisms and solids formed from combinations of prisms ACMMG161 • create and display number patterns; graphs and analyses linear relationships; and performs transformations on the Cartesian plane MA4-11NA • describe translations, reflections in an axis, and rotations of multiples of 90° on the Cartesian plane using coordinates. Identify line and rotational symmetries ACMMG181 In the virtual world, students can use X axis and Y axis to control the construction of shapes and the movement of shapes. Year 7 English Students will: • effectively use a widening range of processes, skills, strategies and knowledge for responding to and Last year I was able to use the PLANE grid to invite an expert into my class. Ben taught the students how to build using keyboard short cuts and many others tips and tricks. I found bringing an expert into the class this way enabled the students to gain an insight into building in the virtual world and offered them an authentic 21st century learning experience. During these lessons I used Twitter to access experts during lesson time. I also conducted Adobe Connect sessions (LINK to intranet) with experts. Curriculum links The Australian Curriculum has one direct reference to using virtual worlds in the History syllabus — Unit 1: Investigating the Ancient World content description: The reconstructions of the ancient site/s, for example paintings, historical fiction, film, documentaries, museum displays, and virtual worlds; and use for propaganda. ACHAH024 Of course, virtual worlds can be used in a range of subjects and areas. Here are some suggestions for integrating virtual worlds with Year 7 students in the NSW and Australian curriculums: References and further reading Booth, K . 2014, ‘Virtual worlds in action’, Scan vol. 33, no. 1, pp. 6. Hax, E. SoaS, I Live in Science Land, LLC, accessed 14 January 2014. Hughes, M . 2014, ‘Adventures in the virtual world’, Scan vol. 33, no. 1 , pp. 15. Minecraft, mojang.com, accessed 14 January 2014. Stuckey, B. Quest Atlantis: professional development workshop, accessed 14 January 2014. Quest Atlantis, Atlantis Remixed Project, accessed 14 January 2014.
Volume 33 Issue 2