DEC Scan Journal : 2014 Issue 1
2014 Volume 33, Issue 1 17 Contents Editorial Currents Teaching & learning Research Curriculum support Share this Resource reviews roots community event which focuses on education in immersive virtual environments. This free immersive conference is being held 9–12 April 2014. Follow and join the group chat on this and previous conferences @vwbpe. This group provide a conference each year. Get involved in virtual worlds There are so many ways to get involved with virtual worlds in education – it is a fascinating, engaging, creative and motivating environment. Practically speaking, an interested educator wanting to learn more might first connect with others also trying similar things in their schools. This way you can problem solve, share and plan meaningful experiences for your students. Facebook groups, Edmodo groups, professional learning courses, conferences and face-to-face teachmeets are just a few of the ways you can connect with others. There are also a number of professional networks sharing knowledge and supporting one another, like those that exist on Twitter under hashtags such as #opensim (Open Sim), #virtualworlds, #VW (Virtual Worlds), #secondlife, #SL (Second life), #SOAS (Sim-on-a- Stick) and #minecraft, #ozminecraft (Minecraft). Apart from all the wonderful educational outcomes to be gained, it is just plain fun. So dive in – the virtual water is fine! Keep on researching Virtual Worlds Best Practices in Education conference is a global grass- I have really enjoyed being tutored as part of weekly meetup in Minecraft by a talented Year 10 student, who runs teacher professional learning in his own time and who is supported by a vibrant Edmodo group. Members of the Ozminecraft Edmodo group are using Minecraft in their classrooms and sharing their knowledge with one another. The shared space is moderated by Vivienne Tuckerman @VivienTuckerman. Many are also using Minecraftedu, a collaboration of educators making an affordable version of Minecraft that is accessible to schools everywhere. Notes from a Knox Minecraft project Melanie’s customised avatar in Minecraft References and further reading Booth, K . 2014, ‘Virtual worlds in action’, Scan vol. 33, no. 1, pp. 6. Hax, E. SoaS, I Live in Science Land, LLC, accessed 14 January 2014. Jensen, M. 2014, ‘Virtual worlds in education’, Scan vol. 33, no. 1, pp. 18. Minecraft, mojang.com, accessed 14 January 2014. Quest Atlantis, Atlantis Remixed Project, accessed 14 January 2014. Virtual Worlds Best Practices in Education, VWBPE, accessed 14 January 2014. Young, J.R . 2010, ‘After frustrations in Second life, colleges look to new virtual worlds’, The Chronicle of Higher Education, accessed 14 January 2014.
Volume 33 Issue 2