DEC Scan Journal : May 2011
Scan Vol 30 No 2 May 2011 35 across NSW. Most of the components of the website are available worldwide and many other schools used them to deliver digital citizenship courses to their students in Term 4 2010. Find the resources at <www.digitalcitizen- ship.nsw.edu.au>. In 2011, the Year 10 resources are being reviewed. The DER team and NSW CLIC are also creating resources for Years 7 to 9 and Kindergarten to Year 6. It intended that resources be ready for the beginning of Term 4. What resources will I find? The entire package is accessed through the Digital citizenship webpage (Figure 3), which is designed as a visual metaphor of a mobile device. You land on a home page but where you go from there depends on you. So, in no particular order, the components are: • Guide -- provides access to: -- a course for teachers, registered with NSW Institute of Teachers for five hours of teacher professional learning -- an implementation guide for schools containing information about the six domains and suggestions for different models of delivery. This will be invaluable to whoever gets the job of implementing a digital citizenship program in your school -- maybe you! -- a slideshow and flyers ready for customisation at your school for or parent staff information -- a parent guide based on the Sites2See model <lrrpublic.cli. det.nsw.edu.au/lrrSecure/ Cli/Download.aspx?res ID=12058&v=1&preview =true&target=PUBLIC>. • Lessons -- provides a set of eight lessons based on the Laptop wrap model (Centre for Learning Innovation, 2009). Each lesson is designed for about one hour's work and has the potential for expansion. The lessons are self- contained with stimulus material as well as ICT-rich activities suited to the DER -- NSW student netbooks and other connected computers. Whenever an issue involving a warning of potential danger is dealt with, there is a matching positive action the student can take to prevent, or overcome, that danger. Figure 4 is an example from the lesson Supersecrecy. • Videos -- provides a series of online videos, ideal as discussion starters • Games -- links to a number of valuable sites such as ACMA and Budd:e which include cybersafety games, and also to Digital dilemma (Figure 5), a game based on the Mystery Matters model. In this game the player is the first person, attending a music festival with friends. The player has to solve all kinds of social networking problems to get through the game. It should take about two hours to play, as an individual, in small groups or as a class. This page also contains links to other online games. Make sure that you don't give away information that could allow someone to figure out your password. Only publish appropriate information about yourself and make sure you always have a strong password. Figure 3 Digital citizenship <www.digitalcitizenship.nsw.edu.au> Figure 4 An example of a warning from Supersecrecy Figure 5 A scene from the game, Digital dilemma The potential of the technology to transform teaching and learning becomes more apparent as more online collaboration takes place.