DEC Scan Journal : Volume 34 Issue 4
2015 Volume 34, Issue 4 44 Contents Editorial Reflections Teaching & learning Research Curriculum support Share this Resource reviews Gamification as a subset of Games based learning (GBL), diagram Stanley Yip 2014 Concrete examples of gamification One useful concrete example is a child’s reward chart like the one pictured here. Children happily complete the goals, like Tidy my room and Read my book, to earn stars and aim to achieve the weekly target of stars to earn the agreed upon rewards. The reward chart can be kept in a highly visible area to motivate children to complete the activities. Reward chart, photograph by Stanley Yip 2014 Shopper loyalty rewards cards, like Flybuys and Woolworths Everyday Rewards cards, also use a gamification approach. They use basic gamification components, for example, participation in the non-gaming activities of grocery shopping or general purchasing of items earns points that can be redeemed for rewards, such as other items or discounts. Every now and then there are specials. These are temporary additional rules to the gamification system. For example, by purchasing certain items within a fixed period of time, the shopper may earn rewards points faster. Shopper loyalty rewards cards, photograph by Stanley Yip 2014 Two examples of online gamification systems are the Adobe Education Exchange and Edmodo websites. They both utilise the gamification components of points, badges and leaderboards.
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